Hello! Just played the new version, very cool! Although I know the main idea is that important words aren't highlighted, but I would change it so that it is. Mainly just as a QOL thing, cause I find myself just scrolling my cursor over all the text to find stuff to click. Other than that, pretty fun, was almost able to find everything!
Gawyn Games
Creator of
Recent community posts
Thank you for playing and for the feedback! I will consider adding something to tell whether or not you are softlocked, although I think you are right in that it would take a decent amount of programming.
As for your last note, this was basically a one person team, but I did have a friend make four levels. And I did sleep at least for the first three days with progressively later sleep times (stayed up on the fourth)!
I would appreciate a rating if you haven't already in case you forgot :)
Amazing game! The puzzles took quite some time, but they were very well designed! One of the best games I've played this jam! Music was great, and the scaling effect was very cool as well.
My only piece of feedback would to have a undo button, making one mistake and having the restart the whole starts to get annoying after a bit.
It was on the same screen as the Dylan's Q glitch, where Lena says "I mean like, I’ll come home and be like “Hey, I just got back from Dylan’s." and he’s all like “but where were you really?" Every single friggen time."
If you press Dylan it does the other glitch, and if you press "Proceed" it warps you to Dylan's dialogue.
Pretty cool game! I feel like I've tried every possible move, but I could only get the one ending. I did encounter 3 bugs though: one is the "Chianti Q" glitch, couldn't find a way around that, another is clicking on "Hey, I just got back from Dylan's", and it says "I can't (go-to:) to the passage 'Dylan's Q' because it doesn't exist," and the third is pressing Proceed from that screen, then it randomly switches to a different dialogue point from Dylan.
I hope all of these get fixed in the post-jam version, would love to play it!
Thank you for playing and for the feedback! After the jam, I plan to expand the options menu to add settings for the effects. Currently, the selected color spins, but I might also add a particle system when you switch.
By the way, if you can handle the visuals for now, levels 2 and 3 (which you can choose in level select) have 3 colors, as well as some more advanced later levels.
Very fun arcade type game! Amazing art aesthetics! The pause screen was a very nice addition. Although, I never figured out how to actually switch weapons lol, but the size changing element added some extra strategy! I encountered one bug where powerups float down even while paused. But still, overall, well done!
Thank you for playing and for the feedback! I think after the jam, I can expand the options menu for disabling and enabling the chromatic aberration if it gets too annoying. As for pushing out of the level, I'm aware of those; I just didn't have the time to fix them since other things were more important (they were edge cases anyway). I probably will update the game after the jam to fix these issues.
Pretty challenging and fun game! Amazing graphics and juice as well! There are certain parts in the map where you can just keep falling and falling which is pretty funny to me. I also wish it was easier to control the frame, but other than that, great game! I believe this could be a potential full release after the jam!