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(+1)

The aesthetics are utterly immaculate - the sound and visual designs do wonders for how unsettling the game gets. That being said - is there any reason to not fill the screen? I feel like fleshing out the initial module construction would be great. What if modules affected more than just a single stat, or had their stat influences change with how other stats were doing - for instance, a defense module that increases defense but takes supplies each year, or education modules that perform better than the normal ones so long as your morale is high enough? Alternatively, what about grafting modules on - for instance, getting to add another module each turn? On a related note, the attachment system is interesting but not really expanded upon - what about modules with less than 4 connection points that, if destroyed, snap off everything that used to be attached to them?

In any case, great work! :) I'd love to play a fleshed out post-jam version of this, if you get around to it.