I really liked how you couldn’t just build all the way up and needed a solid foundation to do so. I also liked how the difficulty scaled with how far up you went instead of how long you spent, that made it manageable.
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Thanks for playing, and for noticing my design choices! The former is as noted an anti-cheesing measure, the second was inspired by a GMTK video where he talked about how Tetris gets more difficult in a natural fashion as the layers of brick on screen grows deeper, so I went for something vaguely similar.