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I really liked how you couldn’t just build all the way up and needed a solid foundation to do so. I also liked how the difficulty scaled with how far up you went instead of how long you spent, that made it manageable.

Thanks for playing, and for noticing my design choices! The former is as noted an anti-cheesing measure, the second was inspired by a GMTK video where he talked about how Tetris gets more difficult in a natural fashion as the layers of brick on screen grows deeper, so I went for something vaguely similar.