Glad to hear you enjoyed it! Was there anything in particular with the controls that seemed confusing, hard to use, or unintuitive before you got used to it?
Viewing post in Cat King's Long Journey (GMTK Jam 2024) jam comments
Speaking for myself, I would make these changes to make the controls smoother:
- Add some sort of animation and sound effect for holding down the space bar to build the mental connection between the space bar and the grow ability.
- Make one tile tall cats be closer to actually looking like they're one tile tall. (Their sprite is more like 1.6 tiles tall, which makes it hard to them distinguish from 2 tile cats.)
- On levels with blocks falling from a high area, include some sort of background object that makes it easy to line up the top of the ledge with the place where the block will fall.
Thanks for the feedback!
I was thinking of having a visual effect when holding space but I didn't get a chance to add it in. A sound for an indicator definitely sounds good as well
For the cat size I couldn't quite get the sprites to look right at 1 unit in height, I definitely got the height mixed up with the king while testing at least a couple times since his crown sticks up so it's definitely an issue 🤔
If I continue the game I'll try to make sure it's obvious where things drop and I can probably add some more background tiles post jam for the catch level