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(2 edits)

Glad to hear you enjoyed it! Was there anything in particular with the controls that seemed confusing, hard to use, or unintuitive before you got used to it?

It was the holding space to stretch, releasing space to move in the new shape, and tapping space again to reset. It all made sense but it was a type of action I had no muscle memory for, so I goofed up a lot in the first few levels.

Someone else mentioned that they had issues with holding space, if I continue it I can see about other options that may be more intuitive. Thanks!

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If you're planning to work on it further, most games of this type have an undo button which steps backward through your moves, rather than having to restart the level from scratch.

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Yes, I only got part way into implementing it. I have the game recording every change but I ran out of time to allow the player to reverse it 😅

Speaking for myself, I would make these changes to make the controls smoother:

  • Add some sort of animation and sound effect for holding down the space bar to build the mental connection between the space bar and the grow ability.
  • Make one tile tall cats be closer to actually looking like they're one tile tall. (Their sprite is more like 1.6 tiles tall, which makes it hard to them distinguish from 2 tile cats.)
  • On levels with blocks falling from a high area, include some sort of background object that makes it easy to line up the top of the ledge with the place where the block will fall.
(+1)

Thanks for the feedback!

I was thinking of having a visual effect when holding space but I didn't get a chance to add it in. A sound for an indicator definitely sounds good as well

For the cat size I couldn't quite get the sprites to look right at 1 unit in height, I definitely got the height mixed up with the king while testing at least a couple times since his crown sticks up so it's definitely an issue 🤔

If I continue the game I'll try to make sure it's obvious where things drop and I can probably add some more background tiles post jam for the catch level