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(+1)

Bro, I couldn't really play! It started and as I was figuring out what to do I think while trying to weight the crab in the bucket maybe I accidentally gave it to a customer and lost? Also, the fact that when you lose the only option is to close the game and then you can't skip the initial intro? Not great.

The art and the mechanics seemes like they would be fun! But again, even though I tried again I'd just lose before I could really do anything. At least I did get to kill the crabs, which was interesting and kinda fun. But when I was trying to put new dead crabs into another bucket (with an already full bucket between my dead crab and the empty bucket) it'd almost automatically go into the already full bucket. I think it would be good if the crab stayed in the bucket only when letting go of it

Thanks for the feedback! I put a lot of the game state logic off until the very last minute which caused a lot of scrambled code that gave me serious problems with getting the game to restart properly. I think that's probably the number one thing that I could have fixed before submission. But honestly even a few days after I still don't have it working properly. There are a few lose conditions that are not explained at all either, like giving a customer a bucket with 1 pound more or less than the requested for example. And when it comes to letting go of the crabs into the bucket, well that was also on the list. I just didn't get to it yet lol. Thanks again for the feedback! I hope to have a more polished build up some time after voting period, if you feel like actually getting paid for beating all those crabs.