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I love the aesthetic on this, but I agree that the controls/physics could use a lot more polish. I found that running up against walls often let me see through them, and collision + interacting with objects felt kind of janky at times. Also, at one point in level 2, the game said I'd softlocked myself despite... not having done so? Not sure what was going on with that. Good work overall, though. Keep it up.

(4 edits) (+4)

Thanks!

Basically,  every time you scale a platform up or down = totem (your only exit) comes down a little bit . If you scale up /down too many times (e.g. more than 2 in the case of level 2 ) the totem will get scaled down so much that its exit will be below the ground level, i.e. you will be stuck hence the restart level message.

In the gameplay walkthrough video (0:06) you can see how  the level 2 can be passed: 

Ah, that makes more sense. Thanks :)