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A jam submission

Tongue Out!View game page

To escape these 5 ancient forrest ruins, scale down the totem by scaling up the platforms. It's that easy.
Submitted by Spatium Interactive (@SpatiumIntr) — 1 hour, 4 minutes before the deadline
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Tongue Out!'s itch.io page

Results

CriteriaRankScore*Raw Score
Style#17063.5563.556
Overall#30873.0043.004
Creativity#31853.0743.074
Enjoyment#45312.3832.383

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Built to Scale is a puzzle-platformer where players must strategically manipulate platforms to escape five enchanted forest locations. The key challenge lies in balancing the scaling of platforms and the totem—the only exit. As platforms are scaled up by clicking arrows, the totem scales down, making it harder to escape. Missteps can trap you forever if the totem sinks below ground! The game explores creative spatial manipulations, with later levels introducing 3D rotations to clear paths. A unique art style with dynamic scaling and toon shading adds a trippy visual twist, enhancing the surreal experience. Plan carefully—your moves are limited!

Development Time

96 hours

(Optional) Please credit all assets you've used
https://sketchfab.com/3d-models/floating-head-d805cdc3c54342fea7c2ebedfb9901ed
https://freesound.org/people/RutgerMuller/sounds/365242/
https://freesound.org/people/SergeQuadrado/sounds/740604/
https://freesound.org/people/djm62/sounds/318968/
https://freesound.org/people/radiolarp/sounds/745870/

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Comments

Viewing comments 61 to 42 of 61 · Next page · Last page
Developer

@everyone I fixed the bugs, polished it more, and ported the game to androids with virtual joysticks as controlers . It's available  on google play for free: https://play.google.com/store/apps/details?id=com.spatiuminteractive.tongueout

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Submitted

I love the aesthetic on this, but I agree that the controls/physics could use a lot more polish. I found that running up against walls often let me see through them, and collision + interacting with objects felt kind of janky at times. Also, at one point in level 2, the game said I'd softlocked myself despite... not having done so? Not sure what was going on with that. Good work overall, though. Keep it up.

Developer (4 edits) (+4)

Thanks!

Basically,  every time you scale a platform up or down = totem (your only exit) comes down a little bit . If you scale up /down too many times (e.g. more than 2 in the case of level 2 ) the totem will get scaled down so much that its exit will be below the ground level, i.e. you will be stuck hence the restart level message.

In the gameplay walkthrough video (0:06) you can see how  the level 2 can be passed: 

Submitted

Ah, that makes more sense. Thanks :)

Submitted(+1)

Very funky visual effects! Unfortunately, I also couldn't get the mouse to lock in the web version. I had no idea what to do in level 2. Looks like a cool little puzzle game, but probably needs a little more polish.

Developer(+1)

Yeah, because of that issue in web version it's the best to play windows version

Have you played with your audio ON?  Level 2 must be solved in max 2 moves . Usually you can fail it if you try scaling up the side platform first and then the bottom one . Since obviously that can't work (as the bottom one will get stuck in the stone nook in your spawn zone)  , then you should be getting the "buzz" sound played when you try scaling the bottom one up  - indicating that you can't do that as the existing platform is blocking it from going up (since it's tucked in the nook).
Solution: scale up the bottom-up one , then scale up the side one, then cross the bridge (ladders are 2m away from you).  

Submitted(+1)

Good game visuals, I liked that vertex shader on the models. The only thing for me is that I could not lock my mouse cursor, that probably only happens on the browser version.

Submitted(+3)

I love the visual identity in this, especially the colourful fireflies, and the idea is super unique too! Unfortunately I experienced the flashing instructions bug too (running on windows), and found myself often stuck on geometry, including being unable to fit into the end of level door multiple times. I also found the instant 'you lose' screen to be pretty frustrating; I would have much preferred to explore the level in my own time and reset when I've figured out how all the pieces fit together. Still, this is a remarkable entry at its core, and I would love to play a full version of the game in the future. Nice work :)

Submitted

The visuals in the game are very cool, but there are some oddities in the controls

Developer

thanks! the windows build should be far more stable

Developer(+5)

⚠️ @everyone, please play the windows build if you have mouse cursor-not-locking-into-the-center issue on the web version. Mouse cursor should properly lock into the center in the windows build (+ you'll have neater-rendered shaders too). Just a FYI

Submitted

I definitely enjoyed the art and style. The instructions screen on boot up kept flashing and disappearing before I could read it. I don't just think the mouse sensitivity is the problem, but also the mouse acceleration feels kind of weird; not that it couldn't work, but it needs some tuning. The FOV also felt too narrow.
Other than that, good game!

Developer (3 edits) (+4)

Hi, thanks!

The flashing instructions is a new one... Did you play the windows build or the web build? Windows build should not have any cursor locking issues, that alone makes it 2X more stable than the web build, that's why I'm asking. Like, it will have some of the issues others reported, but it won't have this mouse-not-locking-into-the-center issue, which is probably the biggest thing that makes it hard to play on the web.   

Submitted(+1)

Interesting proposal, but I miss the character's movement and sensibility. Good job, I really liked the game

Developer

thanks!

Submitted(+2)

Had to turn down mouse sensitivity for this one because sometimes when I looked around I'd just slide off a platform!

But I can tell a lot of work went into the 3-D art for this game!

Developer(+1)

thanks! yeah, I'd say I spent almost 50% of my total dev time just on 3D stuff (level desinn in blender  and adjusting toon shaders)

Submitted(+1)

Really fun puzzle game. I think maybe reducing the of moving flies around might be good since it can be a bit distracting but overall I really liked this.

Developer(+1)

thanks! yeah, my friend told me the same thing , I should probably do that 

Show post...

please fix the bugs I want to play full version of the game, very brain challenging and inovative!

Developer

yeah, I'll definetly work on this game even after this jam! thanks!

Show post...

I really like the idea of a game, quite unique =)

Developer

thank you!

Submitted(+2)

I loved the super cool unique art style. Its very lovely

Developer

Thank you!

Submitted(+2)

The style was super cool! Loved the chill music too, great job!

Developer

Thanks!

Submitted(+1)

I love the art style in this game! Controls and camera could use some polishing up. A little jarring especially in first person. Good entry!

Developer

thanks!

Yeah I'll definetly fix those after the Jam

Submitted(+2)

Visually it's very strong but game was buggy and had a lot of trouble with clarity

Developer(+1)

glad you liked it 


yeah, I'll definitely work on improving the game even after jam ends, I think it has the potential to be scaled up /have more levels

Submitted(+1)

Decent game. Found it a bit buggy and vusually jarring in some parts but overall it's a great submission and you've done a really good job. Congrats. 

Developer

Thank you!

Viewing comments 61 to 42 of 61 · Next page · Last page