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Spatium Interactive

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A member registered Aug 16, 2016 · View creator page →

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@everyone I fixed the bugs, polished it more, and ported the game to androids with virtual joysticks as controlers . It's available  on google play for free: https://play.google.com/store/apps/details?id=com.spatiuminteractive.tongueout

lovely art!

nice art 

(4 edits)

Thanks!

Basically,  every time you scale a platform up or down = totem (your only exit) comes down a little bit . If you scale up /down too many times (e.g. more than 2 in the case of level 2 ) the totem will get scaled down so much that its exit will be below the ground level, i.e. you will be stuck hence the restart level message.

In the gameplay walkthrough video (0:06) you can see how  the level 2 can be passed: 

Yeah, because of that issue in web version it's the best to play windows version

Have you played with your audio ON?  Level 2 must be solved in max 2 moves . Usually you can fail it if you try scaling up the side platform first and then the bottom one . Since obviously that can't work (as the bottom one will get stuck in the stone nook in your spawn zone)  , then you should be getting the "buzz" sound played when you try scaling the bottom one up  - indicating that you can't do that as the existing platform is blocking it from going up (since it's tucked in the nook).
Solution: scale up the bottom-up one , then scale up the side one, then cross the bridge (ladders are 2m away from you).  

felt like it was missing more challenges, but I liked the audio 

somehow I was falling through colliders when playing with the truck

thanks!

thank you!

thanks!

thank you!

thanks!

thanks! 

thaank you!

thanks!

thanks! yeah, my friend told me the same thing , I should probably do that 

thanks! yeah, I'd say I spent almost 50% of my total dev time just on 3D stuff (level desinn in blender  and adjusting toon shaders)

thanks! the windows build should be far more stable

thanks! yeah, spent a lot of time adjusting the toon shader, trying to make it match the vibe I was going for. I'll definitely fix the bugs and update the game after the jam.

thanks!

thanks! yeah, spent quite some time working on the toon shader adjustments..

thanks!

thank you! :D 

thanks! yeah, the windows build does not have the cursor issue..

thanks, yeah, I'll defiently work on it even after the jam

thanks! yeah the windows build has no cursor locking issues..

⚠️ @everyone, please play the windows build if you have mouse cursor-not-locking-into-the-center issue on the web version. Mouse cursor should properly lock into the center in the windows build (+ you'll have neater-rendered shaders too). Just a FYI

(3 edits)

Hi, thanks!

The flashing instructions is a new one... Did you play the windows build or the web build? Windows build should not have any cursor locking issues, that alone makes it 2X more stable than the web build, that's why I'm asking. Like, it will have some of the issues others reported, but it won't have this mouse-not-locking-into-the-center issue, which is probably the biggest thing that makes it hard to play on the web.   

hahah thanks @Kaustav!

thank you!

Thank you!

glad you liked it 


yeah, I'll definitely work on improving the game even after jam ends, I think it has the potential to be scaled up /have more levels

Thank you!

Thanks!

thank you!

yeah, I'll definetly work on this game even after this jam! thanks!

(1 edit)

Glad you like the puzzles! It took quite some time to design them haha

thanks!

Yeah I'll definetly fix those after the Jam

reminds me of build two scales (also made in this jam). Nice

cool art