@everyone I fixed the bugs, polished it more, and ported the game to androids with virtual joysticks as controlers . It's available on google play for free: https://play.google.com/store/apps/details?id=com.spatiuminteractive.tongueout
Spatium Interactive
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Thanks!
Basically, every time you scale a platform up or down = totem (your only exit) comes down a little bit . If you scale up /down too many times (e.g. more than 2 in the case of level 2 ) the totem will get scaled down so much that its exit will be below the ground level, i.e. you will be stuck hence the restart level message.
In the gameplay walkthrough video (0:06) you can see how the level 2 can be passed:
Yeah, because of that issue in web version it's the best to play windows version
Have you played with your audio ON? Level 2 must be solved in max 2 moves . Usually you can fail it if you try scaling up the side platform first and then the bottom one . Since obviously that can't work (as the bottom one will get stuck in the stone nook in your spawn zone) , then you should be getting the "buzz" sound played when you try scaling the bottom one up - indicating that you can't do that as the existing platform is blocking it from going up (since it's tucked in the nook).
Solution: scale up the bottom-up one , then scale up the side one, then cross the bridge (ladders are 2m away from you).
Hi, thanks!
The flashing instructions is a new one... Did you play the windows build or the web build? Windows build should not have any cursor locking issues, that alone makes it 2X more stable than the web build, that's why I'm asking. Like, it will have some of the issues others reported, but it won't have this mouse-not-locking-into-the-center issue, which is probably the biggest thing that makes it hard to play on the web.