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(+1)

Awesome concept. I enjoyed it!

Bugs

The clock got stuck in the rock behind it and I had to restart.

Fast climb hotkey often doesn't work, or works for a few seconds and stops.

After I threw the final piece and returned to the green guy to check if he has any new dialogue, the character froze and I couldn't move anymore. I didn't finish the game because of that :(

(+1)

Thanks for the review! 

In term of bugs:

1. I still need to figure out how to set up colliders in Godot so they won't behave so unreliably.
2. Fast scaling works that way that tower is divided into segments and it will only work at the base of each segment up to the upper end of that segment and I haven't got time to figure out how to do it so it takes you from bottom of the tower all the way up (aside from simply teleporting).

3. To be honest I've never encountered that bug lol. I'll have to look into that hah.

Thanks for playing, glad you enjoyed it!

Spoiler:

PS: To be honest, nothing revolutionary happens in the ending yet, but still you can click P and it ascends the tower by one item thrown so you can click it 8 times and you will get your progress back.

I ascended and... finally touched the grass ;)

A question. Would you like to participate in a jam together? Not necessarily now, but in a few weeks or later. I really like the look of your game.

I have programming experience and I plan to learn Blender.