This jam would have been smooth sailing if I didn't get a chest infection on day three LMAO (every game jam I've done this year has been cursed).
Honestly, since I got pretty sick I obviously couldn't get everything done that I wanted to (hence JAM EDITION), which I'm fine with now but I almost didn't submit because I was so caught up in everything I couldn't do falkjfala. I condensed the scrip a lot, ripped out an entire ending, and obviously had no time to do the CGs I wanted, and since it was so far from the vision in my head because of this, I thought that meant it was Bad(tm). After not touching it since I threw it on itch though, I am over my perfectionism and I'm honestly pretty happy that I managed to do anything at all considering the state I was in.
This is also such a fun jam to reflect on because it has been an entire year of doing Velox jams (+ September it will be 2 years since I first started releasing games)! And honestly, I really felt how much more comfortable I am with Ren'py now when compared to last year! I wasn't constantly looking up or reminding myself how to do basic things, I just knew how to do it. Like wow, finally, I know Ren'py coding 101! It's also made me more confident and willing to look into doing more complicated things for my long term project! I'm not sure how obvious my improvement is from the outside since I think I'm a pretty slow learner with things compared to others, but I can certainly feel it, and it's been nice to see.
As for the entries, I've had so much fun playing through them as always! It's always so fun to see all the different things people do with the theme and I've genuinely loved a decent chunk I've played. I'm hoping to marathon the remaining entries today and I'm excited to get through all of them! :>