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(+1)

Overall, I love the concept here and there's definitely potential for a solid full release. The detail I like most is the flying money when you get hit. It makes the damage feel impactful.

The W to accelerate in space lanes either wasn't working or lacked any visual indicator that it was working. The ship stayed in the same spot on the screen and the enemies kept coming at the same speed.

The shooting mechanic is a bit clunky. The bullets either need to be bigger or faster to make it feel satisfying. As it stands, it's more optimal to just dodge enemies than try to kill them

Thank you!

Yes, there are no visuals when accelerating due to the limited time. However, the enemies are faster or slower depending on the speed.
This is something I'm tweaking at the moment, as it's not very satisfying indeed.

Fun fact: At first I made the game faster when accelerating, which looked very nice, but... made everything faster, so also the timer! :D
So I'm looking for ways to speed up the particles in other ways.

This is intentional, the weapon helps you slow down some enemies on the way or destroy the space stations that spawn randomly.
But it is not the goal to destroy everything, dodging should be a critical part of the game :)