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Space Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3287 | 2.965 | 3.077 |
Overall | #4031 | 2.718 | 2.821 |
Creativity | #4228 | 2.743 | 2.846 |
Enjoyment | #4315 | 2.446 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
If you collide against other ships or bullets, you will lose money and your ship will therefore shrink down. If you shoot and destroy space stations, you can gain some money and your ship will grow bigger.
Development Time
48 hours
(Optional) Please credit all assets you've used
https://kenney.nl/
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Comments
Overall, I love the concept here and there's definitely potential for a solid full release. The detail I like most is the flying money when you get hit. It makes the damage feel impactful.
The W to accelerate in space lanes either wasn't working or lacked any visual indicator that it was working. The ship stayed in the same spot on the screen and the enemies kept coming at the same speed.
The shooting mechanic is a bit clunky. The bullets either need to be bigger or faster to make it feel satisfying. As it stands, it's more optimal to just dodge enemies than try to kill them
Thank you!
Yes, there are no visuals when accelerating due to the limited time. However, the enemies are faster or slower depending on the speed.
This is something I'm tweaking at the moment, as it's not very satisfying indeed.
Fun fact: At first I made the game faster when accelerating, which looked very nice, but... made everything faster, so also the timer! :D
So I'm looking for ways to speed up the particles in other ways.
This is intentional, the weapon helps you slow down some enemies on the way or destroy the space stations that spawn randomly.
But it is not the goal to destroy everything, dodging should be a critical part of the game :)
very chaotic shoot'em up well done!
Wow, there’s actually quite a bit of content here, especially having been made in 48 hours! It took me a second to get the hang of only being able to accelerate in the lanes, but once I did, it was a lot of fun! I love the way ships can crash into other ships when you defeat them.
Thank you very much!
Agree, you first need to get used to the concept and there was no time for some kind of tutorial :D.
But then you can develop strategies to lose less money and get the most out of a collision with another ship to clear your path! :)
nice game!
Thanks!