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(+1)

A really simple yet cool interpretation of the theme! I think it really scratches a similar itch to  rhythm games in a way (maybe beat saber with the blue/red tiles requiring left/right hand), and I had a lot of trouble once the circles started to move faster. I could see myself spending time trying to build up skill if the difficulty curve were a bit more gradual :)

Thank you! Difficulty balance was something we wanted to improve, but the jam deadline was too short! ^^'