I like the concept, but the game feels too simple and janky. There's not much strategy other than enclosing the gems and throwing boxes at the birds. This could really use another mechanic to make the game more challenging. A lot of times I got a game over because the physics engine decided that the ship should sink for no reason. I also don't understand why you make the gems scale up over time because it makes the physics even more janky and the visuals look weird. Overall, this could be good with more refinement.
Viewing post in Float Yerr Boat jam comments
Thanks for playing! Sorry for the jank, I guess now I know resizing colliders is not a good idea. The reason for growing gems and the player was to make an incentive to keep adding boxes to the boat (or otherwise it sinks because of weight). In hindsight, yeah, it didn’t work that well.
The seagulls can destroy boxes when they dive by the way. Won’t happen if you kill them quick enough though.