Really cool idea, reminds me a lot of Crypt of the Necrodancer with rhythm mode off, though I'll say the difficulty felt like it spiked with Slime Rancher, and figuring out how the big slimes move is really difficult and feels kinda arbitrary. Maybe visualizing their sight lines then showing where they'll move once you're in that sight line would ease that quite a bit and make it more strategic rather than trial and error. Still, super fun puzzle game/dungeon crawler, I enjoyed it quite a bit and it felt super polished!