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Neat game! I've seen that procedural animation video and it was really cool to see someone's implementation of that! I really liked the visual aesthetics, though I have pretty bad thalassaphobia so I wasn't able to get up to the biggest size before chickening out, which I guess is probably a compliment that despite being fairly simple the visuals were enough to spook me lol! It was hard to tell what I was allowed to touch and what I was supposed to avoid, which is a super common problem in these kinds of "avoid big things catch small things" games. Personally I would've allowed players to hold the button instead of mashing, but after getting used to it it felt really nice to speed up and slow down with it. Nice work!