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My main feedback is about the physics. I just wish there was some kind of air resistance so that I didn't go flying every time I jumped. Physics on picking up the boxes was also kind of weird, it felt like they spun when I didn't want them to. You talked about level design in your post, which I honestly think is fine. It does a good job of introducing mechanics, which is all you can really ask for in a short game jam. The concept is super cool, and could be expanded on a lot if you decided to continue work after the rating period, which I would recommend since it has a lot of potential. Good submission, and good effort!

Thanks for playing! I definitely want to keep working on the game in my own time to make it more satisfying to play, and I'm going work over the hand, movement and the physics so they're frustrating but in a fun way! 

Thank you for the feedback! And if you don't mind me asking, do you think it would be better if I disabled physics on the movable boxes entirely, so they would not be able to be rotated?