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Stick & Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1170 | 3.714 | 3.714 |
Enjoyment | #1448 | 3.357 | 3.357 |
Overall | #1871 | 3.357 | 3.357 |
Style | #3165 | 3.000 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You pilot both a small stickman and a hand to help it cross obstacles it's too small to overcome.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
My main feedback is about the physics. I just wish there was some kind of air resistance so that I didn't go flying every time I jumped. Physics on picking up the boxes was also kind of weird, it felt like they spun when I didn't want them to. You talked about level design in your post, which I honestly think is fine. It does a good job of introducing mechanics, which is all you can really ask for in a short game jam. The concept is super cool, and could be expanded on a lot if you decided to continue work after the rating period, which I would recommend since it has a lot of potential. Good submission, and good effort!
Thanks for playing! I definitely want to keep working on the game in my own time to make it more satisfying to play, and I'm going work over the hand, movement and the physics so they're frustrating but in a fun way!
Thank you for the feedback! And if you don't mind me asking, do you think it would be better if I disabled physics on the movable boxes entirely, so they would not be able to be rotated?
Absolutely loved running around as the stick man and then flinging myself! The 4th wall break was great too! haha great job!
Thank you!
I LOVE THIS! The ability to move the boxes was so cool. I did fail on the moving one because I'm extremely rubbish but it's the thought that counts
Thanks! I probably should've increased the hand hitbox size though, my bad :skull:
great game but a bit too hard
check my game out
Just did, It was really fun!
Haha, sorry, I had to remove the checkpoints last-minute because of a bug which made levels a lot harder than they had to be