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(+1)

The theme approach was a little vague, but dude this is a very fun and challenging game anyway! Yeah having two types of timers confused me, but I just took the little creatures, put them on the left always, then all furniture parts on the right, and started building the thing while not allowing the creatures to bump it. I don't know if that was the intended experience, but that way was very fun for me! Like having the creatures controlled on the left side all times was waaaay more of a threat than the clock ticking down. Take that as feedback, I'm sure you can work it out If you decide to continue the game. And maybe for the theme part, you could have made the creatures angrier every time you shipped a furniture and made them grow in size or walk faster, so next level would have been more difficult. I know 4 days is short but that could have been awesome. Anyway great game man!

(1 edit)

Thank you for writing this detailed feedback. The timer in the left was supposed to auto-submit your build if you took too long, but I somehow managed to break this in the final version 😅.  The timer in the right was a way to stop the game after a while, and that was the only way I could think of at the time. The creatures were a final touch and did bring it all together. It is nice to hear that you guys enjoyed playing my game so much. :) P.S.: yes it was intended to be played that way