This game is utterly infuriating to play but it also had me laughing quite alot! The little menaces trying to undo your hard work are adorable and annoying in what is *usually* a good way. The game is pretty damn frustrating though and the music makes me feel like I'm going mad. I think maybe some larger, easier to balance pieces early on would have been nice for a slower difficulty ramp. I can totally see this working as a phone game or somesuch.
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~Tableable~'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5572 | 2.020 | 2.857 |
Style | #5901 | 2.020 | 2.857 |
Overall | #6126 | 1.987 | 2.810 |
Creativity | #6407 | 1.919 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to build furniture to the scale on the wall to get a good grade and score.
Development Time
(Optional) Please credit all assets you've used
Unity's TMP ?, and Audiotool to create the music
Comments
The theme approach was a little vague, but dude this is a very fun and challenging game anyway! Yeah having two types of timers confused me, but I just took the little creatures, put them on the left always, then all furniture parts on the right, and started building the thing while not allowing the creatures to bump it. I don't know if that was the intended experience, but that way was very fun for me! Like having the creatures controlled on the left side all times was waaaay more of a threat than the clock ticking down. Take that as feedback, I'm sure you can work it out If you decide to continue the game. And maybe for the theme part, you could have made the creatures angrier every time you shipped a furniture and made them grow in size or walk faster, so next level would have been more difficult. I know 4 days is short but that could have been awesome. Anyway great game man!
Thank you for writing this detailed feedback. The timer in the left was supposed to auto-submit your build if you took too long, but I somehow managed to break this in the final version 😅. The timer in the right was a way to stop the game after a while, and that was the only way I could think of at the time. The creatures were a final touch and did bring it all together. It is nice to hear that you guys enjoyed playing my game so much. :) P.S.: yes it was intended to be played that way
The idea is good and interesting, but it was a bit difficult for me to understand the gameplay, but in the end it was unique. Good job!
The main menu is a masterpiece, between the streamlined options and straight forward quit button. I also liked managing the pets, I would get them to run at each other so that they would cancel out the movement. The packing box is a nice touch too. Cool game.
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