I really wanted to like this game because sudoku, picross, and minesweeper are all games I really enjoy playing. After making sure my brain wasn’t just misunderstanding how to play, I think I’ve come to the conclusion why this game is so frustrating for me. The previous games (perhaps except minesweeper via 50/50s) all have the player build towards a solution using specific logical moves, given some subset of starting information. For example all sudoku with 17 squares filled in are uniquely solvable with certain tricks and clever logic. Picross has similar sorts of logical jumps you can make, and minesweeper lets you build the grid out and around existing known spaces. This game largely feels like I’m placing down some pieces and then jiggling them around hoping that the numbers make some sort of sense. I think the idea is very nearly there, you just need to work on logic framework for how to solve these in a step by step process that isn’t essentially guess and check. If you’re able to figure out how to fix this, I would gladly give it another play because I desperately want this to be good!
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Thanks for playing! Sorry it didn't click. I guess the most important logical part is to remember that the displayed number is how many of x color are in that 9-tile section of the grid, including itself. It would have benefited from more time for a slight change in controls, and a tutorial, but yeah, that's the biggest thing, is it works just a bit different than minesweeper for that reason. I'm def going to keep working on this one, appreciate the feedback! :D