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I don't think I'll be able to finish this before the end of the voting period (I got stuck on a screen last time I played, and also I should get some sleep soon), but here are some thoughts so far:

• I like the artstyle
• One of the rooms had a full-screen flicker which I didn't like as much (also for some people might cause seizures?)
• Physics seem janky (like I get caught on random things)
• Every time I click a button I have to then click outside the buttons, otherwise the game interprets space bar as both pressing a button and jumping.
• Main mechanic seems interesting (like you're taking size from the blocks... except it seems you can enlarge yourself from a block that's already at minimum size)

Thank you for trying our game, chridd! Yes, overall the intuitiveness, as well as the controls and physics, aren't very solid, so I understand that the game feels a bit janky ahahah, even the wall climbing mechanic is a bit confusing and hard to execute at times. As for the lights, we only noticed in the WebGL build that the lights were going through other levels, but maybe the intensity was a bit high too.

The main mechanic was initially supposed to just allow the character to grow by interacting with a small box, and vice versa, but due to some physics issues and lack of time, we had to abandon that idea, and simplify the process :(

But thank you very much for your comment and for pointing out these various issues. It’s always important to learn from these mistakes to improve :)