Thank you for your feedback! The more expensive flowers take longer to grow, but it's not that big of a difference, so I might want to emphasize the differences more. Originally I wanted to make a clock-like timer to show time left on the plants, perhaps I could even write the actual time left in mm:ss, if I can find an elegant way to implement that.
No way to remove land made it to the game before deadline, but extra land does not count when comparing the pattern you're going for. But being able to remove land was a feature that was supposed to be there.
Thanks again, and thank you for playing!