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Nice concept, and the music is really soothing ! Maybe flowers should take more time to grow but earn more to recreate the calming feeling of growing a garden and harvesting flowers, as it is it feels a bit like whack-a-mole when you have a bunch of flowers. Also, is there not a way to cancel a misplaced land besides resetting the whole level ?

Thank you for your feedback! The more expensive flowers take longer to grow, but it's not that big of a difference, so I might want to emphasize the differences more. Originally I wanted to make a clock-like timer to show time left on the plants, perhaps I could even write the actual time left in mm:ss, if I can find an elegant way to implement that.

No way to remove land made it to the game before deadline, but extra land does not count when comparing the pattern you're going for. But being able to remove land was a feature that was supposed to be there.

Thanks again, and thank you for playing!