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(+2)

Interesting concept! It seemed simple at first, but once the concept of pushing the player was introduced it became a neat challenge trying to figure out how to proceed. The trick for the last level seems a bit unintuitive, but it was easy enough to figure out through experimentation so it's not a big deal. My one complaint is that the fixed camera angle can sometimes make it hard to figure out the relative depth of objects,

Thank you! And about the camera angle, I just couldn't find a way that *actually* works to make the camera move freely, so there's that...