This was a really interesting teaser. I really enjoyed the mix of classic gameboy, gameboy color and gameboy advanced graphical styles, the mix of chip tunes and more standard orchestral, all without over complicating each other and not mixing them in a jarring way.
I found the humor fun and not over-bearing and enough suggestions of a moderately surreal mystery interesting enough to want to see where the final project goes.
With the positives out of the way, I believe I found a soft-lock…
When accessing the memory and playing the flower-pot mini game, I found that if you fail after choosing “slower”, it doesn’t seem to go to a fail state, but the big, medium and small entities stop spawning and you can still walk around.
If this is a glitch, it just seems like a small over-site and there is a lot going on in the demo, so I don’t think it’s a big down-side, just thought I’d bring it to your attention.
One other thing I thought that I might suggest; at times it felt a bit odd when switching from using the mouse to space bar when progressing text. Once again; not a big thing and this most probably felt odd to me since I automatically used the arrow keys instead of WASD to move around, due to playing too many RPG maker horror games, so I’d assume if I play again using WASD and space with my left hand; it would probably be less jarring, but I thought I’d mention it so you can check if allowing text to progress with the mouse flows better, since sometimes small things like that can really increase enjoyment for the player.
Hope that’s helpful. Great work :)