Wow, this is such a nice little game in this jam! I'm glad I saw you guys in oiSIDE before 7 p.m. x)
I haven't seen any interpretation like this so far, super interesting. I enjoyed it a lot. To additional feedback, some middle levels were kinda too obvious (not talking about the new mechanics intro levels), meaning, if you went left and it went wrong, just go right and you solve it all. So the engaging was a bit reducing.
Oh, and I also faced some bug in the main menu, when I increased the volume and SFX on max and then was unable to lower it again (I did it inside the level, tho), I was using Mac M2. I'm also impressed that you were able to come up with so much puzzle levels during the jam.
All in all, great experience, really.
Viewing post in Semitone Maze jam comments
Thank you very much for the kind feedback! It is true that pretty much all levels could be solved by trying out all possible sequences and in some of the easier levels there weren’t really all that many possible options. However, some people struggled even with those during playtesting, so we decided not to buff them.