Thank you very much for the kind feedback! It is true that pretty much all levels could be solved by trying out all possible sequences and in some of the easier levels there weren’t really all that many possible options. However, some people struggled even with those during playtesting, so we decided not to buff them.
Jetsy
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Really fun game with a good concept! I haven’t even noticed any bugs in the gameplay and I had an overall great time playing the game. One small complaint would be that there is a big difficulty spike right at the end of level 7 which made it a little annoying, while level 8 was overall even more challenging but fair at the same time.
Really fun little game! I really liked the art that was put into the project. Where I could see some improvement is making the areas that can be clicked more apparent. Sometimes, I had to take quite a while to find places that I haven’t discovered yet. Another one would be that it would take me back to menu after finishing the game.
The art-style of this game was cute. The gameplay needs a bit more polish, since I could only move around while jumping and I haven’t found a way to really finish a level. However, I think that if you guys give it more time, you’ll be able to make an enjoyable game. Good luck with your future projects!
I find the game really visually appealing. However, there’s a problem. I’m not sure if I’m doing something wrong, but I feel like E does nothing. I tried pressing nearly every other key on the keyboard but I didn’t find any way to make the character shrink or grow. That unfortunately means, that I haven’t been able to make any progress in the game.
I really like both the art style and concept of the game. I think it’s fun and it has a lot of potential. My main issue is that whenever I started the game, I had no idea what I am supposed to do as there were no instructions. For a second, I thought the game was glitched. In the end, I had to look up the controls on the itch.io page. Other than that I think that you should absolutely continue working on this game, because it has potential to become a really fun puzzle game. Good luck with your future projects!
Really fun concept! What I think would improve the experience is giving player some way to rotate the objects manually. Since the objects only rotated automatically whenever they were picked up by the player, it was often very difficult to do what I wanted and I just ended up randomly stacking objects on top of one another. Other than that, I found this game quite enjoyable.
The beginning made me laugh. In terms of the gameplay, it would help if you could see the bins from the beginning. Sometimes it makes it really luck-based as you can sometimes be too far and you won’t be able to make it even the instant you see the bins. Instead, you could make the bins smaller, to make it more difficult to hit them even if you see them right away. After that, you could also add some way to track score, for example how many times in a row you manage to hit the bin. Good luck in your future projects!
The main issue I have with this game is that the scale mechanic is only capable of moving the balloon down but there is no way of moving the balloon back up since the origin of the ballon is probably not in its center. What I feel would make much more sense is that if you allowed the player to move around in all four directions and used something different for scale (Q and E for example). At the same time, the balloon’s position does not reset after restarting which means that you need to eventually restart the whole game if you don’t want the balloon to leave the screen. Furthemore, the player gains no advantage from scaling the balloon up, so there is no reason to do it in the first place. What would help is something as simple as making time go faster when you’re larger which would then make up for a fun arcade game.
I really like the concept of this game and I think it would make up for a really fun idle game. Myself, I unfortunately struggled to find a way to survive for more than one minute which took away some of the fun that I could have had playing this game and some of the elements I didn’t really understand at first as they weren’t described that well. Other than that, I think that this game has the potential to develop into something that is really fun.
For a game this simple, I had a lot of fun. The game is mainly based on movement around the world, which is very fun to do. I encountered minor problems like being stuck in a corner, but they could be easily solved by switching the cube mode. For just two modes of the cube, having one button to switch these modes would be better. I kept pressing the wrong button while trying to switch the mode, which became mildly annoying. Although there were sounds for the cube movement, there was no background music or ambiance. The world felt empty and could use some variation or additional assets. The game also felt somewhat rushed or unfinished because as I reached the end, it abruptly stopped and felt like it crashed.
I was unfortunately unable to complete a game due to the glitch in the third level where I kept bumping into what seemed to be an invisible wall. Other than that, the game was fairly polished as I did not encounter any other bugs throughout the gameplay. My biggest issue with the gameplay is the walljump mechanic which unreasonably frustrating especially for this type of game which aims to be a combination of a platformer and a puzzle game. The player will eventually get used to it, but it makes up for most of the games difficulty. I liked the cloning mechanic, however since I had trouble doing several walljumps in stage 2, I had to perform the hourglass switching very slowly, which meant that I was stuck on level two for about 40 minutes. The game felt very intuitive and I really liked the short animation that would explain the ingame mechanics. The music in this game was also pretty good and did not get repetitive which is important in this kind of game.
Unfortunately, this game is in an unfinished state and does not have actual gameplay. The very concept is fairly unique, and I would love to see the game finished one day. The game art also looks pretty good, especially for a game jam this short.
Here’s the thing, when it comes to a game jam that is this short. You need to focus all of your energy on making the game playable, even if that means compromising its looks. After this phase of development is over, you can start creating assets to make the game look better or create additional features that would make the experience even more enjoyable. Also, remember to always save the game after the last working build (if you add some features that break the game, you should have a working build that does not have these features).
Anyway, hope this comment has been helpful, and good luck with further game development
First of all, using plain Python code with PyGame to distribute your game on itch.io is generally a bad idea because it requires people to install python and PyGame (you shouldn’t expect people to do that). And because you did not put any instructions into the game description, anybody who doesn’t know what PyGame is will not play the game. There are ways to convert a Python script with PyGame into an executable, but that is still very likely to be flagged as a potentialy harmful file.
When it comes to the game itself, the concept is very simple; you get chased by a square (possibly a snake) and try to escape for as long as you can. Once you get caught, the game ends.
If this was supposed to be some sort of alternative to the Snake genre, the game probably should not end immediately (which would probably require giving the snake some sort of AI). If this was not supposed to be a snake game, I would at least try putting some scoring system in, to enhance the gameplay. This way, the game is as simple as it gets.
I feel like the idea itself had a lot of potential and could become quite an enjoyable experience.
However, I did not find the game UI very intuitive, and I spent most of the time figuring out what I am supposed to do. What would help a lot is adding some instructions or descriptions of some of the objects that can be placed into the grid.
It is very likely that you didn’t have enough time to add everything you wanted. For your upcoming projects, I would recommend first making a prototype that is fully working and perhaps making someone else play it so that they can give you some critique, which could help you improve your gameplay. Then and only then, start replacing placeholder objects with actual assets.
I am sorry if I was a little too harsh in this comment, I hope it will help at least a little bit. Anyway, good luck with any upcoming projects/gamejams.