I like the look of it, but unfortunately, the game feels rather slow movement-wise and the regular green lizards appear very far away. So I have to slowly walk all the way to them and kill them when they spawn. I noticed that the spacebar was bound it death too. I am guessing that was done by the dev during playtesting and forgotten. I can see that it was submitted 21 hours before the final call, so I am a little surprised that the issue was never discovered. Anyway, I must say that the visuals are attractive and the idea of a hellish city that burns as a godzilla-like creature roams is quite a good setting. I hope the devs improve and polish this game further as I would like to play it again in the full glory that it was probably intended to be.
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I did submit the game well before time was up, but that was simply to make sure it was submitted in time as there are sometimes issues at the last minute due to the load on the site. I was still able to, and did update the game as much as I could 'till the deadline was up (I didn't take off from my day job, so I didn't have a lot of time on Monday and especially Tuesday).
Your assessment about death being bound to the spacebar is correct. I originally was going to allow for a jump, but realized it didn't really have any point. Then when I needed to test the death mechanic, I bound it to the jump button and just totally forgot I did that until it was too late.
I appreciate your feedback. I am considering continuing to update the game, though it would probably be in a new project as I want to keep this one, and all its flaws, for the sake of documenting my history and progress.
Thank you so much for playing!