Thanks for the feedback! Do you have anything specific in mind that is unpredictable?
Thanks for playing! :)
The trajectory of the ship sometimes felt a bit like guess, miss and try again, it's hard to know how hard the planet will pull on you just based on size. Maybe being able to see the trail at the beginning (like in Angry Birds Space to give an example) would help a little without making the levels redundant/too easy. Besides that I didn't have any issues, really nice take on the "Scale" concept.