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Graviscape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #255 | 4.167 | 4.167 |
Overall | #532 | 3.867 | 3.867 |
Enjoyment | #534 | 3.767 | 3.767 |
Style | #1446 | 3.667 | 3.667 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale the forces of gravity to guide the rocket to the space station.
Development Time
96 hours
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Comments
SO COOOOOL!!! This might be my favourite game in this jam. Honestly, I want play more about it, can we see more content in the future?
Haha we are so happy that people are liking it so much. We don't have any concrete plans right now, but I promise I will message you if we do something more with it.
Loved it! Only complaint is that the first level is misleading. I thought it was an intro showing that the rocket hit a space station and got damaged and now I had to start moving the rocket with the size of the planet and it wasn't happening. Then I accidentally hit space and then I understood.
Thanks for the feedback! I can see how that would be confusing
That's a 10/10 probably my favourite I've played so far this jam
That means so much to us. Thank you for playing!
Very Clever Game! I love to see this being expanded and being built on!
Super fun game, lovely art style as well. Good job!
Really creative and enjoyable idea, a bit unpredictive sometimes, but it has inmense potential.
Thanks for the feedback! Do you have anything specific in mind that is unpredictable?
Thanks for playing! :)
The trajectory of the ship sometimes felt a bit like guess, miss and try again, it's hard to know how hard the planet will pull on you just based on size. Maybe being able to see the trail at the beginning (like in Angry Birds Space to give an example) would help a little without making the levels redundant/too easy. Besides that I didn't have any issues, really nice take on the "Scale" concept.
Short and fun.
Excellent presentation.
Really cool interpretation of the theme. Gravity puzzles are always fun!
Woooo glad you like it! :)
Great idea and execution! One of the best fits for the theme I've seen so far.
Thank you!
This was the best game suiting the theme that I have played so far, the only criticsm is that the game lasts too short. Because I genuinely enjoyed playing it :D
Congrats to Dev Team,
Good Job
Hey, thanks for saying that! Yeah, we all want to add more to it, but we don’t have any plans established yet. Thanks for playing!
It's a really good idea, and the atmosphere of the game is really nice! I'm not sure I understood how I won, but it was a good experience, congratulations!
really fun to play with gravity this way, neat
"I wish there was more" 100% Really like how you used the theme, it just makes sense. A super comforting experience with nice shadows, good sfx, music! My only comment would be the difficulty, it's a little bit too easy and it just left me wanting like one extra mechanic to round it out, but 96 hours is so little time so be proud :) A whole different direction than my top down space game, super fun to see how many different games come from one sentence. I hope you enjoyed the jam!
Yeah the game definitely has room for more mechanics and levels! It could go in a lot of different directions which is exciting. We are proud and had a blast making it! Thanks for playing!
This is the most fun game I played so far on this jam. Slow paced puzzles without pressure are absolutely my cup of beer.
It's only missing some game juice, but that's a common problem in jams. Maybe it's worth some refinement after the jam.
That means a lot! Thank you! I’m glad you felt the atmosphere we were trying to create! Cheers 🍺
Another gravity-game! :) I really liked the idea and the presentation too! :)
I played yours a couple hours ago! I love how so many of us had the same idea but took it in very different directions.
Thank you for playing ours! And good job yourself with your game as well!
Interesting idea! I wish there were more levels, since I really enjoyed playing it! The game is nice and fun
"I wish there was more" is exactly the type of criticism I like to see =)
We actually ended up pivoting halfway through the jam when our original attempt at this idea wasn't coming together. I think we ended up with a much more fun, streamlined game but at the cost of it being a little smaller than we would have liked given we had so little time to explore the final iteration of the idea.
Anyway, thank you for playing it!
Loved the idea!! had a great time playing the game :)
Using discrete values for the planet sizes was a really good idea, and really like the sleek style!
Creative idea to put a twist on "Built to scale" and use planets. I had a similar idea but decided to go a different route.
Thank you! We really appreciate you playing it =)
Very cool idea!