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(+2)

This was quite fun. Nice art/ good visuals. Going with an AI-dependent success mechanic was brave, but pulled off magnificently.


This is quite impressive for 96 hours. I hope ya'll go on to make many more amazing products.

(+1)

Hey there, thank you for the kind words again!

We recently made an update.
Could you give it another play and tell us what you think of the player controller?

Any general feedback is much appreciated, actually!

(+1)

Hey I actually had more trouble with the player controller this time. It's very difficult to tell what resizing the player will do, whether he/she will phase through the ground (which I later discovered to be platforms). I know that tutorial levels are annoying, but I couldn't recommend anything for this game except a that. Or at least finding someway of communicating the main mechanics...

A huge recommendation would be listening to the Portal commentary, which you can turn on in-game. You will start to get a sense for how Portal makes tutorials fun. But I wouldn't go any further until you get that tutorial biz figured out!

Cheers,
Steven