a common concept this jam but a pretty good excecution! I like the inclusion of the air currents, I hadn't seen that before. I'll be honest I did get stuck pretty fast on the level where you need to go up a few 1-block platforms because the way the character controls just made it much too hard. other than that the only feedback I would have liked size changing to have a bigger impact in the gameplay, it didn't seem required for anything but the tutorial. maybe there's more of it in later levels though?