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The Mega-Magus of Speed Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3968 | 2.563 | 2.563 |
Overall | #4812 | 2.458 | 2.458 |
Creativity | #4815 | 2.563 | 2.563 |
Style | #5344 | 2.250 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character changing their size is a key gameplay mechanic that is required to beat the game.
Development Time
96 hours
(Optional) Please credit all assets you've used
SunnyLand by ANSIMUZ. Explosion, Gulp, and Walking sound effects from Pixabay.
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Comments
I enjoyed the concept and the level design! At first I found the momentum on the character kind of annoying, but eventually I realized that I should stop trying to land on platforms statically and instead just hop from one to the next quickly, which was fun! I also loved your helpful lore description.
Using the size mechanic to interact with wind was a really neat idea! A little fiddly at times, though, given the floatiness of the controls. And I have to say, I found the lore very engaging.
a common concept this jam but a pretty good excecution! I like the inclusion of the air currents, I hadn't seen that before. I'll be honest I did get stuck pretty fast on the level where you need to go up a few 1-block platforms because the way the character controls just made it much too hard. other than that the only feedback I would have liked size changing to have a bigger impact in the gameplay, it didn't seem required for anything but the tutorial. maybe there's more of it in later levels though?
This was pretty fun!
However, since the game has its focus around speedrunning, it really needs benchmarks to convey to the player "how well did I do". Since obviously you can't have a leaderboard, I think you should've implemented a rank system (either stars or letter grades S, A, B, C, etc), so that the player has a reason to actually speedrun.
Yeah! You can get a golden time by beating each level quickly (around my best time for each level), but I... forgot to tell you that you can get that.... whoops
Edit: Added golden times in comments of game page (:
I really like the mechanic here, especially the interaction between the size of the player and the wind currents. However the player did feel very floaty.
I like the potion mechanic! Given more time, this has the potential to be polished into a nice little platformer!
I like the use of potions to limit resizing! It adds a nice puzzle element to the game. Player controls are a bit floaty - would love to see some QOL on the jump and movement physics. But all in all it's a nice game :) The music was nice too. Great work!
This game is really cute! The gameplay is nice and the mechanics are intuitive. The moving things (air currents?) were a little difficult for me to wrap my head around though, and I had a hard time on the fourth level. I LOVE the lore!
Very similar concept to our game! Unfortunately, it also has a lot of the same problems we have, floaty character controller and sometimes frustrating death locks, for example. But you made it on your own, so not bad!