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(+1)

Cool idea, I really like vampire survivors-esque games so was really excited to try this one. I wasn't a huge fan of how some of the mechanics were implemented, as I feel like they directly conflicted with things I like about these types of games. Firstly I didn't like how I had to sit around and wait to pick up truck parts as I feel like it interrupts the tempo too much and makes it feel unsatisfying to collect new items. I also didn't like how the currency despawns over time as it made me feel like I had to stay in danger at all times, which in fairness can also be viewed as a positive as it means the player is constantly taking risks, so that is more of a personal one. These last two pieces of feedback are more personals gripes however, as these do increase the difficulty in new ways which can definitely be positive for some people (just not me cos I suck at games lol). Finally, placing guns etc. on the outside of the truck was a bit finicky as the hologram of the held item didn't quite indicate exactly where the gun was to be placed, so it took a few attempts to get it in the exact position I wanted. This made it annoying to upgrade parts too as I then had to take my gun back off the truck to upgrade it and then have to go through the process of placing the gun back on the truck again. All this being said this is a very polished game, and to produce such a huge amount of content in just 96 hours is a real testament to the teams game dev talent.

Ok I played again and had a lot more fun. The cannon was really cool (especially once I upgraded it to a gatling), and I enjoyed drifting around with the tank. I did still find the waiting for stuff to collect slightly annoying, but it is a lot more bearable when you have some decent weapons!

(+1)

Thanks for the exstensive feedback! About the materials despawning: It was a choice we made to improve performance, as the amount of loot on screen was getting too large to handle. As for the collection time, it was to prevent simply building a fast city and just zooming past enemies to collect upgrades and out scaling everything. I think there probably is a better way to achieve this, but it's what we went with for now.

Thanks again for the review!