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ragerkgk

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A member registered Apr 03, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the exstensive feedback! About the materials despawning: It was a choice we made to improve performance, as the amount of loot on screen was getting too large to handle. As for the collection time, it was to prevent simply building a fast city and just zooming past enemies to collect upgrades and out scaling everything. I think there probably is a better way to achieve this, but it's what we went with for now.

Thanks again for the review!

Great presentation, and the game feels amazing when you get into the flow of it. My only complaint is that the fireballs become a bit hard to track once everything starts to scale up. If you're going to keep on working on this, I would like to see a dash move of some sorts using the momentum from spinning the hammer!

I really want to emphasise that the lion's share of the work was done by Reaktori! I only made art and we roped in a friend to make the music.

You will definitely be seeing more of her in the full release!

She's the Vampire you play as in the game! The cursor is her hand so technically she is the game, but mostly she's there because I wanted to draw a hot vampire lady lol. But for consistency I also made the Thieves pants-less. Ban pants!

Charmingly presented game that maybe reminds me of Ultimate Chicken Horse.

Lot of potential for expansion here and a lot of options for stylistic choices too! I would personally love a "!" sound when the guards spot the spy.

Desperately require more windows to toss more bodies out of.