Ok I played again and had a lot more fun. The cannon was really cool (especially once I upgraded it to a gatling), and I enjoyed drifting around with the tank. I did still find the waiting for stuff to collect slightly annoying, but it is a lot more bearable when you have some decent weapons!
ajsmith1506
Creator of
Recent community posts
I usually hate these types of games (difficult precision platformers with a quirky gimmick), so the fact that I played for so long and thoroughly enjoyed every part of the game is a real testament to the talent of the game devs. The swinging was the perfect balance of challenging yet satisfying and funny. And bonus points for the monkey being funny. Great game!!
Cool idea, I really like vampire survivors-esque games so was really excited to try this one. I wasn't a huge fan of how some of the mechanics were implemented, as I feel like they directly conflicted with things I like about these types of games. Firstly I didn't like how I had to sit around and wait to pick up truck parts as I feel like it interrupts the tempo too much and makes it feel unsatisfying to collect new items. I also didn't like how the currency despawns over time as it made me feel like I had to stay in danger at all times, which in fairness can also be viewed as a positive as it means the player is constantly taking risks, so that is more of a personal one. These last two pieces of feedback are more personals gripes however, as these do increase the difficulty in new ways which can definitely be positive for some people (just not me cos I suck at games lol). Finally, placing guns etc. on the outside of the truck was a bit finicky as the hologram of the held item didn't quite indicate exactly where the gun was to be placed, so it took a few attempts to get it in the exact position I wanted. This made it annoying to upgrade parts too as I then had to take my gun back off the truck to upgrade it and then have to go through the process of placing the gun back on the truck again. All this being said this is a very polished game, and to produce such a huge amount of content in just 96 hours is a real testament to the teams game dev talent.
Cool game, I would say that the controls/physics are quite unintuitive, for example if you're holding right when you jump it adds the force to the right. This is fine and I assume was what you were going for, but it is very different to how every other platformer handles controls. This is not necessarily a bad thing tho, as once you get used to the controls it is quite refreshing, there is just a huge learning curve. Also I think the lack of checkpoints doesn't help with the difficulty. All that being said the game looks great and I appreciate the innovation.
Really great game, the fact this was made in 4 days is actually ridiculous. My favourite game I've played in the jam so far. The lag was putting me off at first but I am so glad I persevered. The core mechanics were really clever and implemented well, and even the tasks that you'd think would be more tedious like wood collection were really satisfying and fun to do. Felt sad when it ended as I just wanted to keep playing! Great entry!
Cool concept, the foundations for something great are definitely there. I would say that the bullets need to be faster as it makes it very hard to aim effectively with slow bullets, and also adding some sort of build phase is necessary as I would buy upgrades and they'd immediately be damaged by the swarm of enemies around me as I was building. There is definitely a lot of potential here tho, good job!
Really great game, probably my favourite I've played in the whole jam so far. I love the building mechanics and love when I had loads of guns that I could just melt stuff. I would say the bullet speed could probably be a little higher, and the ship a bit more maneuverable, but other than that great game!
The idea for this is genuinely galaxy-brained. Had a great time playing this, even if the furthest I could ever get was round 6 lol. I would say that the scaling needs a bit of balance as it becomes really improbable to win enough money on the later rounds, although that could also just be a skill issue. Great entry!