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ajsmith1506

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A member registered Jan 07, 2024 · View creator page →

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Ok I played again and had a lot more fun. The cannon was really cool (especially once I upgraded it to a gatling), and I enjoyed drifting around with the tank. I did still find the waiting for stuff to collect slightly annoying, but it is a lot more bearable when you have some decent weapons!

I usually hate these types of games (difficult precision platformers with a quirky gimmick), so the fact that I played for so long and thoroughly enjoyed every part of the game is a real testament to the talent of the game devs. The swinging was the perfect balance of challenging yet satisfying and funny. And bonus points for the monkey being funny. Great game!!

Cool idea, I really like vampire survivors-esque games so was really excited to try this one. I wasn't a huge fan of how some of the mechanics were implemented, as I feel like they directly conflicted with things I like about these types of games. Firstly I didn't like how I had to sit around and wait to pick up truck parts as I feel like it interrupts the tempo too much and makes it feel unsatisfying to collect new items. I also didn't like how the currency despawns over time as it made me feel like I had to stay in danger at all times, which in fairness can also be viewed as a positive as it means the player is constantly taking risks, so that is more of a personal one. These last two pieces of feedback are more personals gripes however, as these do increase the difficulty in new ways which can definitely be positive for some people (just not me cos I suck at games lol). Finally, placing guns etc. on the outside of the truck was a bit finicky as the hologram of the held item didn't quite indicate exactly where the gun was to be placed, so it took a few attempts to get it in the exact position I wanted. This made it annoying to upgrade parts too as I then had to take my gun back off the truck to upgrade it and then have to go through the process of placing the gun back on the truck again. All this being said this is a very polished game, and to produce such a huge amount of content in just 96 hours is a real testament to the teams game dev talent.

Cool game, I would say that the controls/physics are quite unintuitive, for example if you're holding right when you jump it adds the force to the right. This is fine and I assume was what you were going for, but it is very different to how every other platformer handles controls. This is not necessarily a bad thing tho, as once you get used to the controls it is quite refreshing, there is just a huge learning curve. Also I think the lack of checkpoints doesn't help with the difficulty. All that being said the game looks great and I appreciate the innovation.

Interesting idea, some of the puzzles felt like I should have completed them but they didn't work. I would suggest adding some sort of indicator for if an object can be scaled/moved. Other than that a neat game!

Cool game, good difficulty spike and interesting level design for the most part. The main improvement I'd suggest is making the powerups a bit clearer, but I understand that's hard to do in the current artstyle. Great entry!

Interesting concept, but the difficulty is way too high, I was able to survive longer when I realised you could move around, but moving around makes the screen go a bit crazy and wasn't too enjoyable. But there is definitely potential here.

Really great game, the fact this was made in 4 days is actually ridiculous. My favourite game I've played in the jam so far. The lag was putting me off at first but I am so glad I persevered. The core mechanics were really clever and implemented well, and even the tasks that you'd think would be more tedious like wood collection were really satisfying and fun to do. Felt sad when it ended as I just wanted to keep playing! Great entry!

Cool concept, the foundations for something great are definitely there. I would say that the bullets need to be faster as it makes it very hard to aim effectively with slow bullets, and also adding some sort of build phase is necessary as I would buy upgrades and they'd immediately be damaged by the swarm of enemies around me as I was building. There is definitely a lot of potential here tho, good job!

Interesting idea, would be cool to see it fleshed out into a game rather than a sandbox but what's there is fun. I liked putting a thruster only on one side so my ship started spinning like crazy.

Cool concept, although the level design seemed a bit too geared to using one type of slime. Also a shame it was quite short but solid foundations for a fun game!

Interesting concept, the controls were a bit annoying having to spam spacebar all the time, but other than that I had fun!

Fun game with easy to grasp mechanics. Good job!

Cute little game, found it hard at first but once I got the hang of it I liked it.

Interesting idea, I liked the aesthetic. Gameplay could do with a bit more spice but overall a solid project!

Really great game, probably my favourite I've played in the whole jam so far. I love the building mechanics and love when I had loads of guns that I could just melt stuff. I would say the bullet speed could probably be a little higher, and the ship a bit more maneuverable, but other than that great game!

Cool concept, just a shame about the execution but obviously that isn't helped by the time restriction. If you work on this game post jam it could end up being really fun!

The art style is very nice and the concept for the game is promising. However I feel the controls were not very intuitive which made it hard to play, also they were unresponsive at times. If these issues were ironed out I could see myself having a lot of fun with this!

Really polished and cohesive art style, the gameplay loop doesn't appeal to me too much but personal bias aside the game does what it intends to do well.

Love the minimalist art style, gameplay concepts were easy to grasp too. Had an issue with zombies getting stuck so I couldn't progress but once I got past that it was a fun game overall. Great entry!

Yeah we found that when making ours too, definitely a project to consider carrying forward because you have a really solid base, and the presentation of the game is amazing.

Haha I will definitely revisit and use those items more in that case

Cute game with a really nice coherent art style. I wish the puzzles evolved more, I felt like I was solving the same puzzle but just longer for most levels. That said, still enjoyed it and there were definitely satisfying moments. Great entry!

Really fun game, very satisfying when you precariously balance something and it actually stays up! Cute art style too. Great entry!

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The idea for this is genuinely galaxy-brained. Had a great time playing this, even if the furthest I could ever get was round 6 lol. I would say that the scaling needs a bit of balance as it becomes really improbable to win enough money on the later rounds, although that could also just be a skill issue. Great entry!

Enjoyable game! Realised I have no concept of the size of landmarks lol. Would love to play again with new items!

Nice game! it was really fun manipulating all the objects in cool ways. Also loved how the music changes based on your size. I would have preferred if the game was a bit brighter, but overall a solid entry!

Cool game, really love the art style and easy-to-grasp gameplay. Only managed to get to 641cm ;( Great entry!

The concept of this is so good, great execution as well. Loved the cutscene and the music picked fits really well too. I like how chaotic it gets focusing on 2D and 3D at the same time. Great entry!

I like the music and the art is funny. You seem to have a natural knack for writing a funny story! Great work!

Fun game, I really enjoyed how fast the car can move. The drifting mechanics are tough to get a hang of but once I became more familiar with them I had a lot of fun!

Cool game, the music and overall art style was really good! I love the pixel art aesthetic. It would be nice to have a screen explaining what everything does, although I did manage to figure it out after playing for a little bit. With some more complex supply lines this could be a really good game!

Cool idea! The art style is really neat and the story is interesting. Level 6 felt more tedious than challenging, but the overall concept is there. With some enhanced puzzle design this could be !

55! OMG I MIGHT BE THE BEST EVER?!?!?!?!?!