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Really cool to gate things by size. It seems like a normal 2d platformer at first but then it becomes clear that it also matters in which order you do what to get as much yummy as possible. Good job!

(+1)

Thank you so much! The breakable blocks are definitely my favorite level gimmick, allowed me to really emphasize the size mechanic. Didn't want the player to get three stars by completely ignoring the theme!