Really cool to gate things by size. It seems like a normal 2d platformer at first but then it becomes clear that it also matters in which order you do what to get as much yummy as possible. Good job!
Play game
Michael's Mealtime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1413 | 3.375 | 3.375 |
Overall | #1621 | 3.448 | 3.448 |
Style | #1623 | 3.594 | 3.594 |
Creativity | #2206 | 3.375 | 3.375 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as Michael, a jerboa who starts small but grows bigger by eating Gelataliens. Getting big and going fast are the main goals of every level, and you're rewarded stars for performing well!
Development Time
(Optional) Please credit all assets you've used
Game made in TurboWarp. All assets were made by our team (RocketDoesStuff and Hi_Marloosha) except those listed below:
Font + star art from Scratch library
SOUND EFFECTS USED:
https://freesound.org/people/td6d/sounds/533946/
https://freesound.org/people/Robinhood76/sounds/97879/
https://freesound.org/people/MATRIXXX_/sounds/523763/
https://freesound.org/people/Geoff-Bremner-Audio/sounds/733016/
https://freesound.org/people/Rehanjo/sounds/593593/
https://freesound.org/people/CogFireStudios/sounds/420998/
https://freesound.org/people/netsur4/sounds/735165/
https://freesound.org/people/deleted_user_2104797/sounds/166318/
https://freesound.org/people/MashedTatoes2/sounds/515612/
Comments
awesome game, it feels a little like a kirby game, the sounds effect are funny and the main character is really unique. hope it gets featured by GMTK
It was so cute! it may sound trivial but the movment felt smooth and fun to play with
great job!
That's one hungry lil' fella! Nice little game, I like the star ranking system! It's also fun how the music gets more instruments when you eat more of the gelataliens.
Thought the idea was neat and enjoyed how you had an incentive to be at a certain size during the level and could have little skips!
That was super cute, i loved the little main character and the Sonic vibes, the eating mechanic being able to charge through the scenery was a great touch! I thought the difficulty curve was a little much but maybe thats just me. Overall though - that was a great game to play!
Really enjoyed how tight the time was set on each challenge, really forced me to get good at each level and figure out the different routes. Takes the best aspects of Sonic-style level design and combines it with the theme very effectively.
I'm really glad you enjoyed it! The tight time limits + route hunting was mainly inspired by my recent playthrough of Donkey Kong Country: Tropical Freeze, which has a super demanding time trial mode with a similar structure. But, I'm also a lifelong Sonic fan, so of course some elements from that franchise snuck their way in as well :P
I enjoyed playing! Although admittedly it took me way too long to realize I should hold to eat instead of tapping. Wish there were more levels! Nice job!
Pretty fun! Only criticisms are that the fact that you have to hold down the Eat button isn't explained clearly enough and the lack of a pause menu (though the quick reset button does make up for it)
Great and fun little game! Like another person said, a pause menu would be nice! Other than that, I hope you make more levels!
It's a charming little game! Took a couple moments to figure out the eating mechanic required holding the Eat button rather than just pressing it (unless my timing is just terribly off), but it is a mechanic that fits the theme and could make for an interesting take on platformers!
the game is simple and fun, but the art is SO SO SO charming. I love it.
A simple idea, but turned into a fun little platformer. I like how you have to decide whether to stay small or get larger. Makes me think more, but that's not really easy if you don't know what's ahead. It would be nice to better see what's ahead of me. Maybe with a dynamic camera that shows more where the player is looking.
Thank you so much for the feedback! I'm glad you liked the core gameplay loop, we wanted to make sure the idea was simple to understand and executed well.
I 100% see your point about visibility, it does require some memorization to know what's coming. Hopefully the levels being shorter in length made this bearable!
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