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(+1)

It's an interesting problem to solve, and implementation in a form of a minimalistic videogame is decent. I like that the fact that the scale is broken can be derived from gameplay itself. It's lacking QoL like drag&drop, some effects and sound, but it does what it does. The most important thing to me is that it works - both on technical level, and mentally, creates an appealing, challenging but certainly solvable puzzle. Good job!