Pretty interesting game. I THINK I had the 'eureka' moment. I might come back to this to make sure lol. Designing for one of those aha moments is really fun to do and something I struggle with
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Eureka Moment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3376 | 3.026 | 3.026 |
Enjoyment | #4348 | 2.436 | 2.436 |
Overall | #4669 | 2.513 | 2.513 |
Style | #5800 | 2.077 | 2.077 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game contains a large scale. You need to fall scales from your eyes to solve the puzzle.
Development Time
Comments
It's an interesting problem to solve, and implementation in a form of a minimalistic videogame is decent. I like that the fact that the scale is broken can be derived from gameplay itself. It's lacking QoL like drag&drop, some effects and sound, but it does what it does. The most important thing to me is that it works - both on technical level, and mentally, creates an appealing, challenging but certainly solvable puzzle. Good job!
Beautifully simple puzzler. I like a good old brain teaser. Could have used some audio, but it works as is. Nice job! :)
It feels like a lot of trial and error without actually knowing if it's really working... Could use a bit more visual feedback and sounds
Simple, but ok concept :) -good job for submitting! :)
I would love to see some audio-feedback from pressing buttons -Maybe even the heavier ones could have a subtle hint that they are heavy through audio?
The visuals could also be improved, there are alot of free assets on the internet if you know where to look (unity asset store has alot of free assets)
To make the placement of squares more interesting, you could add a drag/drop mechanic to make it feel more like a game :)
Little too trial and error my liking, I get I can be methodical - but it just doesn't feel fun or gamelike.
Feedback:
- You could improve the UX by being about to just move things around without the judge button and it would make it a little interesting.
- You could add shapes instead of just blocks of colour to help with accessibility
- It needs sounds
I think it's clever and probably interesting to some people.
Good job on submitting
Pretty nice idea! Didn't really get the "Eureka" moment there, but that's primarily because it felt a little trial and error-y, to have an eureka/aha moment I'd need to have more data points that I don't just gather from trying random combinations :P
From a UX standpoint I'd prefer to have some more fluidity in the gameplay (it feels very disorienting to lock in your combination and have it reset, instead of letting me tinker with it by modifying bits). It would help reduce the trial and error feeling as it'd let me modify my answer more cleanly and make adjustments based on intuition and previous data points.
I did really like the take on the theme though, and these are mostly notes on how you could improve the experience!
I think the concept and execution are quite clever, and the simple graphics make the objective non-ambiguous, so overall, good job on this one :D
It is a very nice and polished game. Took me almost 5 minutes to solve the puzzle but I enjoyed it so much. Good job.
Funfact: So this puzzle game is quite interesting in my opinion , once u figure the core mechanic and " How the scale works and respond when putting blocks" u will notice something and that's why it is called Eureka moment ! game is great!
Ah this was such a fun math problem to solve! But you should focus more on the art and sound to be called an actual game. I enjoyed it nonetheless!
Love me a tough logic puzzle! Had a lot of fun playing this one. Excellent work!
Loved the Puzzle! So hard to get at first but when u use pen and paper its all good! Need some music then it will be great!
Cool game! definitely took me a while to get. It would be nice to have some sound effects or music for this game, maybe also difficulty settings. Other than that good job!
This seems like an interesting concept. However, I think the game could definitely use some music and sound effects to help set the atmosphere.
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