This must be what maintaining AWS feels like. I really like this game, it ramps up really nicely!
If you continue to work on it though it needs two things for sure. The player needs to be taught how to play and how the systems interact. I can intuit that more computers help create fulfilment and keep wait times low, but I'm not sure exact how CPU and RAM factor into that for example. Eventually when things got too hectic to keep up I just kept buying server racks and slotting in servers and I ended up with more money than I could spend. It's good that the game is easy for a jam, but I'd love to understand how it works more!
The game also needs some sounds! Probably not for every request or customer that comes in because that would be too much, but at least for purchasing some space, plopping down some computers, or slotting servers into a rack! An error sound could be cool when computers die and need to be replaced.
Awesome job, I had a lot of fun!