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(+1)

The aesthetic is impeccable. Movement as the morph ball was very enjoyable. The rounds felt very quick, snappy. At first I was intimidated by the daunting amount of health the wall has, but the exponential growth on the player's side makes it not so much of an issue. There were many rounds where I was able to take all of one large enemy's guns all at once, so my timer would accumulate 40+ seconds in an instant, and the rest of the round would be 40 seconds of me standing at the wall holding left click. That seemed to slow the pace down in an otherwise high speed game. Purging didn't feel like it was doing much for me, the only noticeable effect was that I would respawn with 1-10 guns that often got shot down by enemies right away. I also found myself wishing the purge button was nearer the other keys so I didn't have to move one of my hands to find the 'P' key and then move it back.

Thanks for the feedback! The purge mechanic was implemented right at the very end (to try and circumvent that exact waiting issue), but it could use more tweaking for sure. As it is right now, the respawn bonus is based on time, so collecting and purging is a fast ticket to tons of guns (and therefor destroying the wall quicker).