The aesthetic is impeccable. Movement as the morph ball was very enjoyable. The rounds felt very quick, snappy. At first I was intimidated by the daunting amount of health the wall has, but the exponential growth on the player's side makes it not so much of an issue. There were many rounds where I was able to take all of one large enemy's guns all at once, so my timer would accumulate 40+ seconds in an instant, and the rest of the round would be 40 seconds of me standing at the wall holding left click. That seemed to slow the pace down in an otherwise high speed game. Purging didn't feel like it was doing much for me, the only noticeable effect was that I would respawn with 1-10 guns that often got shot down by enemies right away. I also found myself wishing the purge button was nearer the other keys so I didn't have to move one of my hands to find the 'P' key and then move it back.
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guncloud :: bulletdance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #760 | 3.875 | 3.875 |
Enjoyment | #947 | 3.563 | 3.563 |
Overall | #1058 | 3.646 | 3.646 |
Style | #1801 | 3.500 | 3.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You grow your arsenal exponentially as you take down your fellow robots and absorb their firepower, scaling your gun cloud from a pitiful swirl into a screen-spanning monsoon. Progress through timed rounds, face clones of your past self, and compound your thrashing bullet dance beyond limits.
Development Time
(Optional) Please credit all assets you've used
Only assets not made by us were the sound effects and music
Comments
Thanks for the feedback! The purge mechanic was implemented right at the very end (to try and circumvent that exact waiting issue), but it could use more tweaking for sure. As it is right now, the respawn bonus is based on time, so collecting and purging is a fast ticket to tons of guns (and therefor destroying the wall quicker).
It was a bit confusing at first but I enjoyed it nonetheless. Maybe a small tutorial would’ve been useful but anyways, Well Done!
Game is nuts! Usually I don't like the type of music this game has, but it fits so good I increased the volume. It takes a few rounds to understand whats going on but after that realization you just ran around like a feral dog.
Tornado guns. Beautiful. After a while you become something like a futuristic lovecraftian soldier.
Game is nuts! Usually I don't like the type of music this game has, but it fits so good I increased the volume. It takes a few rounds to understand whats going on but after that realization you just ran around like a feral dog.
Tornado guns. Beautiful. After a while you become something like a futuristic lovecraftian soldier.
I was hooked on the gameplay as soon as I started playing it, then I started to get the hang of the technique that was necessary to progress, that plus the music made it a very enjoyable experience.
At first I was expecting something else, but turns out to give an interesting play of strategy, telling when was optimal to continue with the guns I have, or restart the timer for a better change. Very clever way of taking the theme.
Took me a bit to understand but it was really fun! I also love the aesthetics.
Really fun game! I loved seeing how many guns I could get at once to cause maximum carnage!
I really enjoyed piling into a load of enemies and watching the number of red circles grow. Very satisfying game!
Would be very grateful if you tried our game!
This game is so cool! The gameplay simple but fun especially when the guns surround like a tornado
This game is pretty fun turning into a massive army of guns and fighting other ones. It felt a little too easy though would be cool implementing better enemy AI. Really good job though.
I really enjoyed turning into a hurricane of guns and fighting other boss tornadoes, stripping them of their power. My final score was 447 time / 2386 guns. I pretty much held down the mouse (and the morph ball key) the entire time, consider adding a toggle to save my fingers!
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