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guncloud :: bulletdance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #760 | 3.875 | 3.875 |
Enjoyment | #947 | 3.563 | 3.563 |
Overall | #1058 | 3.646 | 3.646 |
Style | #1801 | 3.500 | 3.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You grow your arsenal exponentially as you take down your fellow robots and absorb their firepower, scaling your gun cloud from a pitiful swirl into a screen-spanning monsoon. Progress through timed rounds, face clones of your past self, and compound your thrashing bullet dance beyond limits.
Development Time
96 hours
(Optional) Please credit all assets you've used
Only assets not made by us were the sound effects and music
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Comments
The aesthetic is impeccable. Movement as the morph ball was very enjoyable. The rounds felt very quick, snappy. At first I was intimidated by the daunting amount of health the wall has, but the exponential growth on the player's side makes it not so much of an issue. There were many rounds where I was able to take all of one large enemy's guns all at once, so my timer would accumulate 40+ seconds in an instant, and the rest of the round would be 40 seconds of me standing at the wall holding left click. That seemed to slow the pace down in an otherwise high speed game. Purging didn't feel like it was doing much for me, the only noticeable effect was that I would respawn with 1-10 guns that often got shot down by enemies right away. I also found myself wishing the purge button was nearer the other keys so I didn't have to move one of my hands to find the 'P' key and then move it back.
Thanks for the feedback! The purge mechanic was implemented right at the very end (to try and circumvent that exact waiting issue), but it could use more tweaking for sure. As it is right now, the respawn bonus is based on time, so collecting and purging is a fast ticket to tons of guns (and therefor destroying the wall quicker).
It was a bit confusing at first but I enjoyed it nonetheless. Maybe a small tutorial would’ve been useful but anyways, Well Done!
Glad you enjoyed it despite the initial confusion! There are some slightly unintuitive mechanics that could use some explaining for sure, we'll keep that in mind!
Game is nuts! Usually I don't like the type of music this game has, but it fits so good I increased the volume. It takes a few rounds to understand whats going on but after that realization you just ran around like a feral dog.
Tornado guns. Beautiful. After a while you become something like a futuristic lovecraftian soldier.
Game is nuts! Usually I don't like the type of music this game has, but it fits so good I increased the volume. It takes a few rounds to understand whats going on but after that realization you just ran around like a feral dog.
Tornado guns. Beautiful. After a while you become something like a futuristic lovecraftian soldier.
Glad you enjoyed it! (and glad we at least temporarily indocrinated you into this flavour of drum and bass music lol)
I was hooked on the gameplay as soon as I started playing it, then I started to get the hang of the technique that was necessary to progress, that plus the music made it a very enjoyable experience.
In playtests with my friends, they were always excited when they figured out those techniques to amass guns faster and more consistently, cuz that's when things start to go off the rails. I'm glad you had a fun time!
At first I was expecting something else, but turns out to give an interesting play of strategy, telling when was optimal to continue with the guns I have, or restart the timer for a better change. Very clever way of taking the theme.
The manual restart (purge) mechanic was literally the last thing we put in the game in fix pacing, and it was so cool how it introduced that choice of whether you should try to use what you have now to take down the wall or purge for more guns. Thanks for checking it out!
Took me a bit to understand but it was really fun! I also love the aesthetics.
Thanks for playing! Aesthetics were all Dyve, they're crazy cool!
Really fun game! I loved seeing how many guns I could get at once to cause maximum carnage!
It's fun to have hundreds of guns surrounding you!
Really stylish! Love the concept as well
Thank you!
I really enjoyed piling into a load of enemies and watching the number of red circles grow. Very satisfying game!
Would be very grateful if you tried our game!
Glad you enjoyed it! Super satsfying seeing the cloud expand up quickly
This game is so cool! The gameplay simple but fun especially when the guns surround like a tornado
Thanks! I think we made the guns spinning around you look suuuper cool and powerful
Goes hard. A bit too hard for my pc to handle, it was a little laggy. Made my final push with 291 guns. Super satisfying!
Glad you had fun! We did our best to optimize the game, but that's still really tough when you have hundreds of guns flying around! I've crashed the game before because of this haha
This game is pretty fun turning into a massive army of guns and fighting other ones. It felt a little too easy though would be cool implementing better enemy AI. Really good job though.
Thank you! I had plans for more interesting and dynamic AI, but other priorities we higher, so we leaned into just that raw power fantasy for sure.
I really enjoyed turning into a hurricane of guns and fighting other boss tornadoes, stripping them of their power. My final score was 447 time / 2386 guns. I pretty much held down the mouse (and the morph ball key) the entire time, consider adding a toggle to save my fingers!
It's really satisfying eating up another big gun cloud, isn't it? A toggle would have been a good accessibility feature, thanks for the feedback!