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Neat game, but it was a little frustrating that the scales did not always have the possibility to be perfect. For instance the bunny airplane one was missing an orange piece at the back for me so the brown section was showing even though it wasnt in the blueprint. And for the penguin flying saucer the head and helmet didn't ever have the right scale to match the body like the blueprint did. Un sure if this was a bug with scaling?
Would love it if the objects were dragged onto the scene scalled too instead of changing size when placing them.
Great art, great music, with the above fixed this would be a fun relaxing game. Could see a full release!

Thanks for the feedback! About the rabbit I think I understand what you are referring to, a friend played the game and made the same error, there's a trick for this, I think you didn't have the right scale for the back.

I don't know about the penguin though, it works on my side, maybe you ran into one of these rare bugs, I can't say.

And yeah, I realized too late that objects when dragged were resized, but it was too late for me to change this, I would need to change a whole section of the code because when you drag them they're UI and when you spawn the toy part it becomes a sprite and Unity handles the scale differently between the two.

Ok i think i figured it out. The thing that is throwing me off is the scale of the objects in relation to the blueprint. For instance the carrot plane needs to slightly go off the screen to fit at the right size.