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(+1)

Loved to look at it, sucked playing it, the variable player speed was hard to get used to it, most of the time felt like I was ice skating, and jumping makes the shooting "jump" as well, but fun game, good work

Hey, thanks for the feedback. Sounds like the character controller would benefit from some more tweaking! Perhaps if I slightly increase acceleration when starting, and when changing direction?

On the projectiles, this one is trickier. Their initial velocity is currently set relative to the player’s motion - otherwise, with the speed of the game, there are situations when you would be able to “overtake” your bullets which didn’t feel right. By extension, when you jump then shoot, the bullet has a higher vertical speed than if you stand and shoot. Is this what you experienced? Assuming it is, would need to consider best approach. Perhaps a possible option is to pass only the horizontal, and not (or only part of) the vertical. What do you think?

(+1)

The acceleration is fine I think, tweaking the deceleration should diminish the sliding

On the projectiles, don't know if it is intended and i couldn't  reproduce a 100% of the time, but when jumping the projectile doesn't go in the direction of the crosshair, it goes above it

Thanks again for the feedback. I've updated the controls to make the runner extra snappy .. hopefully that feels better to you. Let me know what you think :)

I tried playing around with the shooting "jump" as well, but every approach seemed to have downsides .. so I'll give that some more proper thought post jam. I think it will be helped once I have put in controller support to.