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Interesting game! I like that old DOS look with the 3D renders, definitely captures that 90s vibe. It's an interesting idea to have the upgrades physically stick onto your ship, as far as I can tell though their positioning doesn't matter, quite like the idea of having the player decide to turn their ship so they can catch an upgrade on the right spot! I also found the number of types of upgrades quite overwhelming and they kinda blended into one multi-coloured mass, might be better for visual clarity and decision-making to whittle them down to 3 or 4 and dole them out with less frequency.

As far as the bullet hell gameplay goes, I think this game suffers from the shots being way too small and fast and not having separate colours for player and enemy shots. A bit of damage flash on the player/enemy models would also do a lot for visual feedback. Think you can afford to make the shot sound effects beefier too, though given the auto-shooting that might be tiring for the ears. This might be a personal preference of mine but I also wonder whether this would work better as a shoot'em up, as in the player is confined to a screen they can zip around in and the enemies fly in from the top or right?

With a bit more work post-jam this will be a neat arcade experience!

thank you so much for the extensive feedback! I too agree that the enemy bullets were hard to see and recognize but by the time we noticed, it was already too late to change it. Will absolutely consider the flash for visual feedback as well as tweaks to the sfx so it's noticeable but not annoying. Again, thank you so much!