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(+1)

This is an impressively complete game! A full story mode plus an endless mode, the level of polish you achieved, and all the gorgeous art, all in the space of a game jam? Amazing!

I am a bit torn on the gameplay. I love the idea of combining building with tower defense, but I feel like with the exception of the “get your king this high” level there was never much of an incentive to build up, rather just to place turrets and then have a pool of bricks to drop on the enemies. I also wish the bricks were more consistent about what orientation they would snap to when you picked them up. I had a long piece with a bunch of stuff stacked on it that I carefully picked up and placed on the ground so I could expand the tower under it, and when I clicked on it to pick it up again and place atop my tower, it fully flipped 180 degrees and flung everything that was on it at the rest of my tower. Additionally, when you purchase blocks, they drop right in the middle, which is usually where the tower is, which can also be frustrating since the impacts will often cause blocks to shift around which can unbalance the tower.

Other than these physics frustrations, I had a great time!

(1 edit)

Thanks for playing! The snapping problem is already been solved in the final version! Also, we are adding more blocks and gamemodes, as you stated! Time was a big threath with such type of game. Also, balancing enemies has been expecially difficult with many values to manage, turrets etc. 

(+1)

Oh, great! I might have to give it another try after the jam! I ended up giving up on the final level because of the snapping, but I did want to see how the story mode ends!

Yea, we do know the last level is pretty unbalanced. We already fixed it, and many more bugs + new vfx for every block. You can already check some of the improvements on the youtube video we uploaded :)