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(1 edit)

Thanks for playing! The snapping problem is already been solved in the final version! Also, we are adding more blocks and gamemodes, as you stated! Time was a big threath with such type of game. Also, balancing enemies has been expecially difficult with many values to manage, turrets etc. 

(+1)

Oh, great! I might have to give it another try after the jam! I ended up giving up on the final level because of the snapping, but I did want to see how the story mode ends!

Yea, we do know the last level is pretty unbalanced. We already fixed it, and many more bugs + new vfx for every block. You can already check some of the improvements on the youtube video we uploaded :)