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Maaaan... What a ride. How do you even program a conept like this? This was great. I especially loved the athmosphere, those backgrounds and the music really put you in a special place... Very beautiful. Very very good music and backdrops, seriously! I have to comment on the proggy notes of the spring song with the organ and the flute. An insane entry. Seriously interested in knowing the gist of how the "reflective collision engine" works... I saw that you used Godot, which I've been using myself.

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Hey there! Thanks for commenting, the reflective effect was achieved by Rinkton and I by creating all the maps manually on the upper side of the reflection and then it was mirrored through code, by copying scale, rotation, distance to symmetry line etc onto the bottom half. The objects disappearing behind the symmetry line was just some simple z_index ordering. Then only the objects on the half of the screen the player was on (top or bottom) had collisions enabled while the other half did not. Idea credit goes to NilsK :)

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Thank you so much for the insight! That makes a lot of sense. This is definitely one for the top rankings! Amazing work

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Also if you're interested, we have a public GitHub repository of the game: https://github.com/Rinkton/igu-summer-2024